Scenes

Structure your lesson through the use of scenes - learn the basics of this powerful sequencing tool

Scenes

Scenes are individual groups of content, enabling users to prepare and organise their Lesson(s).

The scene panel shows a list of created scenes, with the currently selected scene highlighted in green. To change scenes, select the white background, or move sequentially through the scenes by pressing "Next scene" and "Previous scene" in the lower left-hand corner. If your list of scenes has become long, you can scroll through them either by using the up and down arrows in the lower right corner or by scrolling with the analog stick (VR) or the mouse scroll wheel (desktop).

To create a new scene, the user has two options. First, you can create a completely fresh scene with no added content using the "Add new scene" button in the top right. This is a good option if you intend on using a new environment (such as moving from a large space to a smaller one).

Alternatively, use the "Duplicate" button. This will replicate a new scene, populated with any content you had in the selected scene. This is useful when creating a progression of content whilst retaining the structure, such as changing images or models.

You can change the order of the scenes using the up and down arrows on the left-hand side of the selected scene. This will be helpful if you'd like to reorganise the order of your lesson.

Finally, you can delete the scene if you wish to remove it from your Lesson.

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Overview

Scenes exist as a way to separate out your content into different groups, rather than have everything in one space. Each scene can have its own Environment, Broadcast cameras and selection of content.

Functionally, Scenes have a few different ways they can be used. At their simplest level, they are similar to powerpoint slides - you set up each Scene with progressive content, and simply move through each one successively by pressing "Next Scene" or "Previous Scene".

However, Scene and therefore lesson structure can also become more complex to fit the requirements of your lesson. By incorporating other edify tools, such as Waypoints and Portals, we can begin to create non-linear structures, where you can incorporate decision making by controlling how your users can navigate between scenes.

Overview

Creating and Removing Scenes

Scenes can be created in two ways.

The first is to simply create a completely fresh scenes, using the "Add New Scene" button on the Scenes tab of the Lectern. This will add a new scene at the end of the list, keeping your current environment, but removing any content you may have added to the scene.

You can also select "Duplicate Scene" from the options menu of a particular scene, on the right hand side. This will create a copy of the selected Scene, keeping the Environment, but also preserving any content you had added. This is particularly useful if you want to make adjustments to the positions of 3D models etc, which will update when you change between the scenes.

Creating and Removing Scenes

Transitioning Between Scenes

There are a number of ways users can move between Scenes.

The easiest way is to select a scene directly - on the Scenes tab of the Lectern, each scene you are not currently in will have a "Go to Scene" button. This will navigate you away from your current Scene, replacing your Environment and all content with that of the new Scene.

You can also move through Scenes sequentially using the "Next Scene" and "Previous Scene" buttons at the bottom of the Scenes tab.

The final method is through the use of edify Portals. These are objects that you place into a Scene, and will move you to their linked Scene when they are selected, by clicking on them with either your controller or mouse. To add these, press the "Add Portal" button beside the Scene you want the Portal to take you to, and place it anywhere in the Scene. You can learn more about Portals here.

Transitioning Between Scenes

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